Learn across eight chess modes
Classical, Rapid, Blitz, Bullet, Puzzles, Correspondence, Chess960, and Analysis stay visible in one synchronized catalog with honest implementation status.
- Local chat clearly labeled
- Duel invites are not verified
- No private messaging
- Standings are recognition-only
- Recognition play
- Unfinished tools are unavailable
Beginner, intermediate, advanced
Three progressive tracks a coach assigns by skill band. Each track is a sequence of lesson modules with concrete, measurable objectives — so mastery is provable, not vibes.
Beginner TRACK
First moves to first checkmate. Builds board confidence and the habits strong players never lose.
- M1 · How the pieces move
- M2 · Check, checkmate, stalemate
- M3 · Reading & writing notation (SAN/PGN)
- M4 · Opening principles: center, development, king safety
- // Deliver a basic checkmate (K+Q vs K) in under 20 moves
- // Name a legal move for every piece on demand
- // Record a short game in algebraic notation with 90% accuracy
Intermediate TRACK
Tactics and conversion. Students learn to win material, spot threats, and finish won positions.
- M5 · Forks, pins, skewers, discovered attacks
- M6 · Mate-in-1 and mate-in-2 patterns
- M7 · King + pawn endgames and the opposition
- M8 · Calculation and the candidate-move method
- // Solve a mixed mate-in-2 set at 75%+ accuracy
- // Convert a +3 material advantage against the engine
- // Identify the tactic in a position within 30 seconds
Advanced TRACK
Strategy and tournament play. Plans, structures, and the discipline to compete in rated events.
- M9 · Pawn structures, weak squares, outposts
- M10 · Annotated post-mortems with the LIORIN Tutor
- M11 · Opening repertoire & preparation
- M12 · Time management and tournament readiness
- // Annotate one of your games with a clear plan per phase
- // Hold a rated rapid game without a time forfeit
- // Reach 80%+ accuracy across a 5-game tournament sample
Eight modes, availability stated
Six modes currently run as untimed engine practice. Bullet and Chess960 remain in the product catalog as planned work instead of being removed or renamed. Guests can try the Rapid ten-move demo.
Classical
Patient engine practice for calculation and structure with selectable 30+0, 45+15, and 60+0 clocks.
Choose on PlayRapid
Balanced engine practice with selectable 10+0, 10+5, and 15+10 clocks for full games.
Choose on PlayBlitz
Responsive engine practice with selectable 3+0, 3+2, and 5+0 clocks.
Choose on PlayBullet
Bullet 1+0 with a real clock is planned and is not playable in this release.
Not playable yet
Puzzles
Forcing-move engine practice with move grades. A dedicated puzzle library and Puzzle Rush are not implemented yet.
Choose on PlayCorrespondence
Deliberate in-session engine practice. Asynchronous games, long clocks, and notifications are not implemented yet.
Choose on PlayChess960
Fischer Random starting positions and castling rules are planned and are not playable in this release.
Not playable yet
Analysis
Engine practice emphasizing move grades and review. A full post-game autopsy is not implemented yet.
Choose on Play// Practice means the current untimed engine board. Real clocks, a dedicated puzzle library, asynchronous correspondence, full post-game autopsy, and Chess960 rules remain implementation work.
A coach that explains the verdict
The LIORIN Tutor reads the board the way a strong coach does. It names the threat, shows the refutation in two or three lines, and uses the selected profile and recent board context. In youth-safe mode the tutor's register is plain, encouraging, and focused on protection, balance, and reflection.
TUTOR SESSION · WORKED EXAMPLE
> POSITION ......... after 12...Bg4 > ENGINE READ ...... pin on the f3 knight > YOUR PLAN ........ h3 looks natural — but > THREAT ........... ...Bxf3 wins the pawn shield > BETTER ........... Be2, unpin, then h3 safely > MODE ............. BLENDED · youth-safe register > NOTE ............. teaching example, not a live student log
Four stages a coach can assign
A structured progression from first moves to tournament readiness. Each outcome is concrete and trackable, so the coach dashboard can mark mastery and the progress analytics can chart a class over time.
STAGE 01 · Foundations
- // Piece movement, check, checkmate, stalemate
- // Board coordinates and notation (SAN/PGN)
- // Basic opening principles: center, development, king safety
STAGE 02 · Tactics
- // Forks, pins, skewers, discovered attacks
- // Mate-in-1 and mate-in-2 patterns
- // Counting material and simple combinations
STAGE 03 · Endgames
- // King + pawn vs king, the opposition
- // Basic checkmates: Q+K, R+K, two rooks
- // Promotion technique and the rule of the square
STAGE 04 · Strategy & Review
- // Pawn structures, weak squares, outposts
- // Annotated post-mortems with the LIORIN Tutor
- // Tournament preparation and time management
Built for schools and youth clubs
Scholastic and youth accounts run in youth-safe mode by default. Local chat previews are not saved or monitored. Account-linked rooms use automated contact-detail filters. Program and district features remain subject to deployment review.